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Stack of Books

Course Information

GCIN1001

Introduction to global creative industries

Offer:

TBC

Credit:

6

GCIN2005

Internship in global creative industries

Offer:

TBC

Credit:

6

GCIN2013

Understanding Japanese video game industry

Offer:

TBC

Credit:

6

GCIN2019

The arts entrepreneurship in Hong Kong

Offer:

TBC

Credit:

6

GCIN2025

Strategic fashion branding and marketing

Offer:

TBC

Credit:

6

GCIN2033

Gender and creative industries: An introduction

Offer:

TBC

Credit:

6

GCIN2037

Marketing and managing fandom

Offer:

TBC

Credit:

6

GCIN2041

Legal protection of creative industries in international perspectives

Offer:

TBC

Credit:

6

GCIN2045

Commercialisation of brands

Offer:

TBC

Credit:

6

GCIN2049

Ethics and cultural policy in a global economy

Offer:

TBC

Credit:

6

GCIN4001

Global creative industries research project (capstone experience)

Offer:

TBC

Credit:

6

GCIN2001

Creative industries in practice: Labor, organization and management

Offer:

TBC

Credit:

6

GCIN2008

Advertising: Cultural and organizational dynamics

Offer:

TBC

Credit:

6

GCIN2015

Entrepreneurship in creative industries

Offer:

TBC

Credit:

6

GCIN2020

New media and social media

Offer:

TBC

Credit:

6

GCIN2026

Applied law to creative industries and laws: An introduction

Offer:

TBC

Credit:

6

GCIN2034

Political communication, cultural policy and creative industries

Offer:

TBC

Credit:

6

GCIN2038

Entertainment markets and digital audiences in Asia

Offer:

TBC

Credit:

6

GCIN2042

Selected topics in creative industries and law

Offer:

TBC

Credit:

6

GCIN2046

Corporate branding and communications

Offer:

TBC

Credit:

6

GCIN2051

Understanding cultural politics

Offer:

TBC

Credit:

6

GCIN2002

Commercializing creativity: A cultural critique

Offer:

TBC

Credit:

6

GCIN2009

Art worlds: Aesthetics, money, and markets

Offer:

TBC

Credit:

6

GCIN2016

Financing for creative industries

Offer:

TBC

Credit:

6

GCIN2021

Creative industries, supply chain management and business model innovations

Offer:

TBC

Credit:

6

GCIN2027

Intellectual property, knowledge and creativity: Mapping out the legal issues

Offer:

TBC

Credit:

6

GCIN2035

Digital economy, media and entertainment

Offer:

TBC

Credit:

6

GCIN2039

New media and global popular culture industry

Offer:

TBC

Credit:

6

GCIN2043

Traditional knowledge, creativity and laws

Offer:

TBC

Credit:

6

GCIN2047

Luxury brand and service marketing

Offer:

TBC

Credit:

6

GCIN2052

Luxury markets in Europe

Offer:

TBC

Credit:

6

GCIN2003

Cultural policy: A complex marriage of business, politics and culture

Offer:

TBC

Credit:

6

GCIN2012

Introduction to video games studies

Offer:

TBC

Credit:

6

GCIN2017

Luxury markets in East Asia

Offer:

TBC

Credit:

6

GCIN2023

Fashion entrepreneurship

Offer:

TBC

Credit:

6

GCIN2029

Understanding video games: How to design popular culture

Offer:

TBC

Credit:

6

GCIN2036

Visual communication and marketing

Offer:

TBC

Credit:

6

GCIN2040

Research methods in creative industries

Offer:

TBC

Credit:

6

GCIN2044

Principles in branding and advertising

Offer:

TBC

Credit:

6

GCIN2048

Political economy of creative industries

Offer:

TBC

Credit:

6

GCIN2053

Traditional cultures and the creative industries in the Arab world

Offer:

TBC

Credit:

6

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